I have a particle and a droplet both of them are moving to collide together. Therefore, I need to assign a mass to the particle as momentum of impact matters very much.

I'm using a UDF for assigning velocity to the particle which moves in a dynamic mesh (see picture below)///. However, when I use 6DOF for defining the particle mass, the mesh fails to follow the particle motion properly (it squeezes). Is there any way that I can assign a mass to the particle circle without using 6DOF?

Thanks

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