Recently, a friend of mine working on a different project has waved me into his office. It turned out that he wanted to visualise the orbit of one of space probes, and the orbital elements he had were not pretty: in fact, they resembled a sawtooth in one of the axes (and were seemed normal in the other two). He asked for my suggestion regarding fixing the flight path for the presentation purposes; I typed up a quick and dirty implementation of a moving average smoothing algorithm that was enough for a last-minute fix.

After walking home from my work I first spent a couple of minutes thinking whether I should have applied a different approach (such as fitting polynomials or local regression, or whatever jumped to my mind at the moment), but moments later I realised I have no idea why do the data look that way. Any explanation for such a sawtooth for being there? It is too regular to look like constant engine corrections. Do any of you have a clue?

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