Hello!

I believe, that we, the researchers in social and human sciences are a bit like the Moliere’s Monsieur Jourdain who found out (with the help of the teacher) that he spoke in prose. Today we speak of certain types of proses, e.g. behavioral, liberal, etc., as it is the universal language of today's social and human science. The language we use is geared with the research we do.

I believe, the language from D. Kahneman "Thinking fast and slow" has made us use psychological & behavioral prose, and consequently psychological & behavioral interpretations and the units of analyses in our research.

That's why I start working on the project "Creating fast and slow" which aims at showing that the creativity of interdisciplinary teams is based not on how do particular members think but on how are the assignments formulated: (1) creating fast, the assignments that expect a direct solution of the formulated problem (2) creating slow, the assignments that allow redefining the problem and to solve another problem than the initial one. I believe that improperly solving a fast creativity assignment instead of the slow creativity assignments is a relevant research problem here.

Origins

In 2018, we carried out one semester-long workshop on innovations, where students were working on briefs supplied by firms from one of the technological parks. The briefs contained the problems to be solved. The students proposed solutions and got feedback from the authors of the briefs (the sponsor users were the holders of the study). We saw that (1) only one team reformulated the initially formulated problem after one semester of work on it (2) the presented solutions got feedback but no one was tested in a real-life environment anyway. We understand now that (1) the whole above project should be redesigned and (2) the problem of improperly solving a fast creativity assignment instead of the slow creativity assignments should be investigated also outside the university projects' reality.

Could you point any scientific sources or anecdotal evidence (failures? achievements?), where the teams solved the fast creating type assignment, where they should work on the slow creating type assignment? Have you seen any research on such a problem?

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