An elusive difference between CDRX and Fragmentation has been discussed but, in my and others‘ opinion, the answers are hardly clear enough and convincing. Indeed, in both cases it is argued that LAGB gradually transform in HAGB owing to the accumulation of dislocations, though more specific details remain hidden. Avoiding hot replies, I merely ask what is the difference between polycrystalline textures by the CDRX and the grain fragmentation. Apparently, the latter is a regular deformation texture; so the problem is whether it differs from the former?