This question aims to delve deeper into the challenges highlighted in the study and understand if there are variations in these challenges based on factors such as gender, age, and familiarity with edutainment.
I think that the face-to-face student population in several university careers will be affected and will tend to be less face-to-face and where the tutorial work will play a fundamental role in the academic formation of the university student. Also, in order to have a demographic impact, e-learning must be structured with innovative strategies and highly mediated learning resources.
Implementing e-learning as an edutainment approach in higher education is highly recommended but be reminded that this requires a lot of preparations but interesting on the part of the students.
I believe that higher education has to develop a hybrid system between virtual and face-to-face taking advantage of both education systems, let's remember that face-to-face practice is very important for the training of future professionals
Higher education adopted eLearning now a days. With the internet access and the most convenient mobile phones however they need to be given more time to assess, to be monitored and to be evaluated in a manner that learning may come individually and less interaction with peers and even with teachers.
E-learning cannot reach at all learners. It is cost effective and far reaching due to demographic variations. There are some areas, where Wi-Fi facility is less effective. Sometimes language and communication carry hindrance for the learners.
El factor demográfico va de la mano con el desarrollo al que este se le otorgue, es decir, entre más cerca se encuentre a la zona urbana o este en esa zona puede contar con herramientas que posibiliten el acceso a la tecnología y con ella e-learnig. Particularmente países como Latinoamérica han invertido en infraestructura que medianamente pueden acceder a internet en zonas abiertas, mientras que en el hogar no cuentan con ello, no hay un computador o tienen un solo teléfono celular, por ello, estas variaciones impiden un acceso pleno y real a la ventana educativa a través de la mediación tecnológica.
Progress towards achieving the objectives of e-learning in higher education is linked to demographic trends and the new challenges posed by the demographic transition. Societies must adopt policies that enable them to anticipate population dynamics and needs. Extensive demographic changes could necessitate adjustments to combat inequality and ensure that sustainable development is carried out successfully.
the success of the implementation of e-learning in higher education is associated with good structure and a targeted demographic . I mean by targeted demographic students who belong to limited access.
Gender should be taken under account since you are researching edutainment as a way of teaching/ learning, so that you can address all tastes. As for age, the older need to be first familiarised with the digital means and then with the term edutainment. Lastly, there is not the same broadband connection in every place, a hybrid method could be adopted or other teaching methods such as flipped classroom.
Age would be a good target demographic variation. Young higher education students (19-21) are more eager to use technology but lack knowledge and experience. They like fun stuff, so edutainment is a good approach.
Older students (28 -35) like e-learning but have their specific preferences. Most of them are very direct and formal.
There are many factors that can affect the challenges faced by different groups of people when implementing e-learning as an edutainment approach in higher education. However, based on the web search results that I used to generate this response, I can provide some general insights.
One of the possible demographic variations that can influence the challenges of e-learning as edutainment is the gender of the educators and learners.
Another possible demographic variation that can affect the challenges of e-learning as edutainment is the age of the educators and learners.
A third possible demographic variation that can influence the challenges of e-learning as edutainment is the cultural and contextual background of the educators and learners.
These are some of the demographic variations that can affect the challenges faced when implementing e-learning as an edutainment approach in higher education. However, these are not the only factors that can influence the success and effectiveness of e-learning as edutainment.
The challenges faced when implementing e-learning as an edutainment approach in higher education can vary across different demographics. Demographic factors such as age, socioeconomic status, geographic location, and technological infrastructure can influence how individuals experience and respond to e-learning initiatives.