This question seeks to gain insights into the strategies and solutions proposed in the study for addressing the challenges associated with e-learning as edutainment. Researchers may share innovative solutions or best practices.
Overcoming challenges in e-learning as edutainment requires innovative strategies and solutions. Here are some specific solutions to common challenges in this approach, along with examples of innovative strategies from educational studies:
Challenge 1: Maintaining Learner Engagement
Solution: Gamification and Personalization
- Innovative Strategy: Implement game-based elements like leaderboards, badges, and rewards to motivate learners. Personalize the learning experience based on individual preferences and progress.
Example: A study published in the journal "Computers in Human Behavior" found that incorporating gamified elements like quizzes, points, and leaderboards increased learner engagement and motivation in an online learning environment.
Challenge 2: Balancing Entertainment with Education
Solution: Storytelling and Narrative-Based Learning
- Innovative Strategy: Integrate storytelling and narratives into the educational content to make it more engaging while still conveying important concepts.
Example: In a study conducted by the eLearning Industry, it was found that e-learning courses using storytelling and narrative-based approaches led to better comprehension and retention of information.
You spotted a very important topic. The answer to solving this kind of pool of problems depends on the case and the context related to it. Please see:
Satyabrata Das (2023). "Edutainment Unveiled: Merging Education And Entertainment Online" October 23, 2023, eLearning Industry, available at: https://elearningindustry.com/edutainment-unveiled-merging-education-and-entertainment-online
Quoting: "Drawbacks
Distraction While edutainment is designed to be engaging, it can sometimes be too captivating, leading to distractions and a decrease in actual learning. Striking the right balance between education and entertainment is crucial.
Quality control Developing high-quality edutainment content requires considerable effort and resources. Ensuring that every piece of content meets educational standards can be challenging for eLearning companies.
Content relevance The entertainment aspect of edutainment can sometimes overshadow the educational content, resulting in a dilution of learning objectives. eLearning production companies must be vigilant in maintaining the educational focus."
A recent study on this topic:
Perez-Aranda, J., Medina-Claros, S. & Urrestarazu-Capellán, R. Effects of a collaborative and gamified online learning methodology on class and test emotions. Educ Inf Technol (2023). https://doi.org/10.1007/s10639-023-11879-2, Open access: Article Effects of a collaborative and gamified online learning meth...
I'll simply suggest a close observation of the user interface of Alison online study platform.
Few of the many things that make learning online interesting on Alison platform is the assistance given to users to create free CVs and Resumes, run personal workplace assessments and so forth. Users are also able to link their profile to other social media profiles which make it easier for learners to share their learning achievements with their digital contacts.
Yours in learning,
Dennis Appiah Wiafe Akenten.
I will suggest a close observation of Alison online study platform to look out for user-friendly and learner-entertaining e-learning services.