The "dopamine argument" is one of the most enduring claims in texts about the effects of games and gamification.
The popular idea simplifies the functions of dopamine in the organism, by presenting it as a "reward molecule". As scientists we are aware that this is a gross simplification. Yet it is a highly persistent claim, which we'd like to test in order to address the central claims in the popular discourse head on.
I am aware that the dopaminergic system can be monitored using e.g. PET, and I have found several references on the web about measuring it in blood samples, but are these viable ways of testing responses to e.g. game experiences?
The setup would be a factorial design or a RCT with game-elements as the 'treatment', and measures of game behavior plus subjectives experience as supportive DVs in addition to dopamine levels.
How could something like this be achieved? And is the idea realistic?