I want to visualize the error map(RMSE) between the generated 3D face and the groundtruth 3D face for evaluation purpose. Can anyone provide suggestions or existing solutions please? Thanks a ton!
Assuming you have an error value for each vertex of a facial triangle mesh, you could for each triangle, average the error values of the three vertices, and use that average to give the triangle a specific color. In a color map Blue-Green-Yellow Red (and the colors in between), Blue signifies small error and Red signifies big error.