I am exploring the application of game-based digital platforms (e.g., mobile and PC yoga games) in the context of Yoga therapy, education, and engagement. With the growing popularity of gamification in health and wellness, several yoga-themed games like Yoga Master, Couples Yoga, and others are now available across PC, mobile, and console platforms.

This raises a few important research questions:

  • What is the therapeutic potential of yoga-based games for physical or mental health intervention?
  • How can game mechanics (e.g., feedback loops, rewards, progression) be optimized to enhance motivation, adherence, and learning in yoga?
  • Are there existing studies that evaluate clinical efficacy or behavioral outcomes from game-based yoga apps or platforms?
  • What role can AI and computer vision play in real-time pose detection, correction, and personalization within these gamified systems?
  • How can such platforms address accessibility issues for populations with low digital literacy or physical limitations?

If anyone is working in the fields of digital health, human-computer interaction, yoga therapy, or serious games, I would love to hear about your insights, studies, or relevant frameworks.

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