I have made a project about the measure "The Hapinnes" in Learning and Pedagogical strategies for improvement learning environment

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The purpose of the present research is to use Neurolinguistic Programming (NLP) using pedagogical strategies in virtual learning environments: (Games and Neurolinguist Assesment).

The use of the (NLP) as strategic-pedagogical contribution to improve the investigative competences in students in virtual learning environments has had very little use in the educational environment.

NLP has recently begun to be used to implement an education and learning model that strengthens the different pedagogical strategies in learning. With the new information and knowledge society and recent advances in ICT in education, the use of virtual learning environments has intensified in the incorporation and appropriation of innovative methodologies with NLP in virtual education. It seeks to incorporate virtual tools with the App with (NLP) that allow to promote learning autonomously on the part of the student.

Create a didactic strategy based on neurosciences that allow the student to be more conscious, motivate him to develop the autonomous capacity of virtual work to improve concentration, control himself, and obtain a higher academic performance in the learning of knowledge new. Its evaluation and measurement of the impact of the methodology and its statistical analysis was done through the statistical software SPSS

Apply the neurolinguistic programming strategies for cognitive development identified in neuroscience to incorporate them into the didactic devices in the improvement of the quality of the virtual teaching-learning process.

Thanks you very much for your helping.

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