I’m looking for an approach to reconstruct a 3D model of eye glasses (without lenses) in a fast and accurate way with as little as possible manual post-processing (as in no Meshlab if possible!).

One difficulty for laser, structured light or traditional photogrammetric approaches is the diversity of the material (from highly specular metal to very diffuse black plastic), the impossibility to apply powder (could not resell the product afterward), the geometrically thin structures without texture, etc.  I also want to capture the texture of the glasses to have a good rendering of “the real thing”.

One aspect of this particular problem that might help is the very constrained geometry/topology of eye glasses.  Is this something that could be exploited by some kind of synthesis image-to-CAD algorithm that could use the information contained in a few images to generate a faithful 3D model?

Thanks

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