If for argument sake one modeled another probability function over entire the canonical 2 probability simplex, (set of all vectors of 3 non negative numbers that sum to 1 triples as conceived to be an indidividual probability space, but over all of them, that is the entire canonical simplex);

as a probability function of said simplex values interpreted as probability values; and had the function globally ranked as a frame probability like function globally ranked by itself the values in and between each event, and global context free (E) below with the dimensions or cardinality of each vector itself being 3

Although there are un-countably many elements in the order (the entire canonical probability simplex, closed under all and only convex combinations of three non negative values that sum to one) ; enough to force both function to be equal will F just re-produce the simplex

on the condition that one cannot (mess around with the unions, or faces, the vectors with a single zero entry, to get a 4th fixed pt, ie in addition to F(1)=1 F(0)=0 and F(1/3)

(regardless of whether these are the same vector or not) or an x, or y or z event).

And one had the both functions effectively working on the same axioms, (A)non-negativity, (B)

regular /positivity 0F(xj|yj|zj 2) (everywhere)

\forall vectors (i, j, )forall events): xi|yi|zi0 \iff 1>F(x|y|z)>0

Then is the fusion of vector dependent normalization, within each vector (same cartesian point in R^3) triple of three values of both entities function and domain, Where each vector is probabilty space ; 1>=F(x), F(z), F(y)>=0;

On each individual vector F(x)+F(y)+F(z)=1 ; x+y+z=1 , 1>=x,y,z>=0;

regularity, 1 >x|y|z>0 \iff 1>F(x|y|z)>0

and F(x,y,z,)=1 iff x|y|z=1

F(x|y|z|)=0 iff x|y|z=0 else

and global continnum dense numerical (Context free rank vector independent,, equalities between distinct events or not; distinct vector , x versus y versus z or one distinct vectors x1 versus x2 versus z3 versus y2 are all assigned the same numerical function value iff their domain value (their x value or z value etc in [0,1] are the same)

(1/3, 1/3, 1/3)

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