Currently, dynamic development of computer games is being carried out, both on-line computers, on-line versions of the Internet and versions for mobile devices and smartphones.

For young people using smartphones, games are one of the main forms of entertainment.

Probably the next stage in the development of computer games will be the development of multithreaded versions, i.e. with the active participation of the person playing and the implementation of artificial intelligence for games.

How can this development affect education, pedagogy and education in the future?

How to use the development of computer games to serve more effective education instead of generating negative external aspects, negative social, alienation, alienating people playing these games in a situation of serious addiction to computer games?

This is a question that can be answered at the interdisciplinary level, combining the problems of computer science, computer games, education, pedagogy, psychology and other social sciences.

This is a very important issue that determines, among other things, the psychosomatic, emotional and social development of the current generation of young people and probably also future generations in the future.

I am asking for answers, comments. I invite you to the discussion.

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