I'm simulating collision of a droplet and a moving particle in mid-air. The particle is launched towards the droplet while the drop is moving in opposite direction (pls. see Fig. 1)

For solving this problem, I need to know how to assign an initial velocity to a moving wall (particle).

So far I've tried the following methods:

1) I used C.o.G. velocity in Dyn.Mesh.Zone window => But it's not an initial value and I believe keeps the velocity constant

2) I used DEFINE_INIT in a udf => But I think it only works for fluids as you need to determine the cells that velocity should be patched to.

What I need to assign to the particle is just initial vel. and so all velocities after t=0 will be calculated step by step based on air drag, interfacial forces with droplet, etc.

Any hints on how to doing that is appreciated!

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