I'm simulating collision of a droplet and a moving particle in mid-air. The particle is launched towards the droplet while the drop is moving in opposite direction (pls. see Fig. 1)
For solving this problem, I need to know how to assign an initial velocity to a moving wall (particle).
So far I've tried the following methods:
1) I used C.o.G. velocity in Dyn.Mesh.Zone window => But it's not an initial value and I believe keeps the velocity constant
2) I used DEFINE_INIT in a udf => But I think it only works for fluids as you need to determine the cells that velocity should be patched to.
What I need to assign to the particle is just initial vel. and so all velocities after t=0 will be calculated step by step based on air drag, interfacial forces with droplet, etc.
Any hints on how to doing that is appreciated!