I'm having trouble doing something I thought would be simple. I have a cube, and I want to partition a cylindrical section from that cube. I do that by creating a circular partition on one of the faces of the cube. Then, I extrude the circular edge to a datum plane (the datum plane was also used to partition the cube so as to give the extrusion an end depth). This seems to create a cylinder within the cube.
I want the cylinder to have a more refined mesh than the rest of the surrounding cube. However, when I create the mesh, the refined mesh on the top face with the circular partition propagates through the full depth of the cube, beyond the cylindrical depth, to the bottom face of the cube. This creates more elements than necessary since I only want the cylinder to be refined and then have the elements transition back to the global size.
Any suggestions for accomplishing this?
(Also, side question, if the cube consists of two layers and the partitioned cylinder passes through both layers, will the cylinder take on the material properties of both layers at the proper depths?)