I'm doing research for my master's thesis and found a lot of research and meta-analyses on gamification, intrinsic motivation, flow etc. in learning context (Dominguez, Hamari , Buckley/Doyle et al.), but I encountered the following problems:

  • there seem to be very little empirical studies in the e-learning context
  • most of the (theoretical/case) studies cover badges, points and leaderboards (attracting competitive motivational types) but I am specifically looking for gamification elements adressing learners who are cooperatively motivated
  • I'm grateful for any hints!

    More Gaby K. Slezák's questions See All
    Similar questions and discussions