Hello,

I would like to create Physics-Based Rendered (PBR) textures from image example as automatically as possible. I'm interested in research papers, libraries or software able to generate PBR textures approximating an image example as realistically as possible without requiring a 3D artist expertise.

Just showing a textured region of the input image example should suffice.

Any reference along these would be appreciated:

  • "Deep Inverse Rendering for High-resolution SVBRDF Estimation from an Arbitrary Number of Images": https://gao-duan.github.io/publications/mvsvbrdf/mvsvbrdf_low_resolution.pdf
  • "Match: differentiable material graphs for procedural material capture": https://dspace.mit.edu/handle/1721.1/134067
  • Super Texture for Blender: https://blendermarket.com/products/super-texture

Regards,

Bruno

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