25 March 2014 14 10K Report

Graphics renders 3D scenes from render lists and scene descriptions (a render language) and Computer Vision seems to be advancing to where one can imagine a camera and co-processor (like a GPU) that would generate an object list and scene description from continuously captured camera frames (depth map, segmented/recognized objects, textures, lighting). So in some sense making CV is just the inverse of graphics rendering. The 3D scanner and printer are already a reality. At what point does this fuse so that capture to render is indistinguishable from a digital video stream?

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