Hi there
To simulate a pitching motion some guys have applied this UDF :
DEFINE_CG_MOTION
the main sentence for pitch modeling in this UDF is:
omega[2] = -a*w*cos(w*time); /* z-component of angular velocity */
what is omega[2] ? Is it angular velocity? If it is, why do we get the amount of the derivation of Alpha(t) as omega[2] ?
you know that Alpha(t) defines the harmonic motion in this way: Alpha(t)= A0 +Aamp *sin(wt)
d Alpha(t) /dt=Aamp *w* cos(wt)
A0 : Angle of attack
Aamp : pitch range
w: angular velocity
I'm confused between angular velocity & Alpha(t)
I'd appreciate if you help me
Best