Hi there

To simulate a pitching motion some guys have applied this UDF :

DEFINE_CG_MOTION

the main sentence for pitch modeling in this UDF is:

omega[2] = -a*w*cos(w*time); /* z-component of angular velocity */

what is omega[2] ? Is it angular velocity? If it is, why do we get the amount of the derivation of Alpha(t) as omega[2] ?

you know that Alpha(t) defines the harmonic motion in this way: Alpha(t)= A0 +Aamp *sin(wt)

d Alpha(t) /dt=Aamp *w* cos(wt)

A0 : Angle of attack

Aamp : pitch range

w: angular velocity

I'm confused between angular velocity & Alpha(t)

I'd appreciate if you help me

Best

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