The problem is that the 3d model of a bone fragment, made in slicer, does not only contain the outer, directly visible parts, but (obviously) also the inner bone structure, which uses a lot of polygons.
Is there a way to remove these, rather than using (too) aggressive decimation techniques to bring the polycount (and filesize) down?
The goal would be to share this model online, which is without decimation 2.2 GB.