I particularly liked and studied:

Theory: Deterding et al, Csikszentmihaly on flow, Koster on fun (some) Mcgonigal (some), I have heard about Mary-Jo kim, Werbach, ‎Lazzaro.  

Actual studies, none that I am truly impressed with, as in studies that deal with what I call complex gamification beyond PBL (points, badges, leaderboards). Currently following Yukai Chou a self-prescribed pioneer. He has good info.

Any thoughts, ideas, or things about gamification you have found meaningful particularly relating to education?

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