SSQ (Simulator Sickness Questionnaire) is known to have a complex factor structure, with items loading on multiple dimensions.
In the original study (Kennedy et al., 1993), it is stated that "The N, O, and D scores are then calculated from the weighted totals using the conversion formulas given at the bottom of the table."
Those formulas are:
Nausea = [ Sum obtained by adding symptom scores ] x 9.54
Oculomotor = [ Sum obtained by adding symptom scores ] x 7.58
Disorientation = [ Sum obtained by adding symptom scores ] x 13.92
Total Severity = (Nausea + Oculomotor + Disorientation) x 3.74
It is not clear in the article that how those multipliers, 9.54, 7.58, 13.92 and 3.74 were derived.
Question A: How did they derive those multipliers?
I am working on a Turkish translation of SSQ, and my results are promising. However, it looks like I need to remove some items, and make some changes in scoring.
Attached file contains a comparison of factor weights of my results and Kennedy et al's. original work, besides Bark et al.'s (2013) results on some driving simulator experiments. My results are more similar to Kennedy et al. study, compared to Balk et al study.
The data is collected through 84 participants who had 2 different VR game sessions. SSQ-TR factor analysis is done using Principal Components with Varimax rotation and 3 factors emerged based on eigenvalue>1 assumption.
Question B: I seek for suggestions for factoring the SSQ-TR.
I have some ideas on removing some items and re-adjusting item/load structure, indicated on the shared spreadsheet.
References
Kennedy, R. S., Lane, N. E., Berbaum, K. S., & Lilienthal, M. G. (1993). Simulator Sickness Questionnaire: An Enhanced Method for Quantifying Simulator Sickness. The International Journal of Aviation Psychology, 3(3), 203–220. doi:10.1207/s15327108ijap0303_3
Balk, S. A., Bertola, M. A., & Inman, V. W. (2013). Simulator sickness questionnaire: Twenty years later.