is there any simulation of the cognitve behavioral model of humans ? mental process (imagination, remembering, reasonnning) and behavior (resting, action, sleeping)
You might want to specify the behavior/cognition, or just look at a lot of the AI/cognitive science work. For example, the 1986 PDP volumes are a good starting point depending on what you want to look at.
Sorry, I shouldn't use acronyms. Parallel Distributed Processing. The volumes are https://mitpress.mit.edu/books/parallel-distributed-processing. They will be in most academic libraries. They are old now, but offer a good starting point, though there was much work before these too (and more since).
I agree that these may end up being found separately, and not in the same literature, where available. Some may not be so readily available at this time. For instance, you may find some elements above, such as remembering and reasoning covered in a chapter written by Chris Wickens and co-author in Handbook of Human Factors and Ergonomics, 2012 (4th Ed.), Gavriel Salvendy (Editor). For 'imagination' you may initially consider some past work (circa mid-late 1990s) on 'human creativity' by Robert Sternberg from Yale and Cornell (Psychology and human development). This may be more about the fundamentals than the simulations. However, if you have one, you can extend the logic to get the other, for instance, in computer setting.
There is research in Occupational Ergonomics literature on the implications of sleeping and rest (transportation, healthcare). though I am not familiar with explicit simulations that incorporate those. They can be incorporated into risk assessments, more analytically. Those may give insight into performance declines or potential costs associated with error associated with fatigue.
Additionally, I would recommend an interesting chapter by Robert Proctor from Purdue and co-author (circa 2009) where they describe various individual cognitive models that are useful, but not available anywhere as a group or well integrated into commercially available tools such as those offered by CATIA or Siemens (those are more physical-based modeling). The title of the chapter referred to here is: "Modeling Response Time and Accuracy for Digital Humans" (Robert W. Proctor with co-author Motonori Yamaguchi) in Handbook of Digital Human Modeling, V.G. Duffy (Editor). In that chapter, Yamaguchi and Proctor refer to Mike Byrne and others; eg. a chapter titled "Cognitive Architecture" in Handbook of Human Computer Interaction, 2nd Ed., 2008, pp.93-113, by Andrew Sears and Julie A. Jacko (Eds). Coincidentally, both books were published by CRC Press, Boca Raton, FL.
More recent work among any of these or Norm Badler (agent-based simulation) may provide additional insight. Hopefully this will supplement prior awareness at the time of adding the question, and the prior comments here in support of additional human modeling related simulation efforts.
I cite a bunch of anthropological examples, as well as a little psych, in Chapter 2 (especially Sections 2, 8, and 9 of that chapter) in my Culture, Society, and Cognition (2008, Mouton de Gruyter).