I went on to search the Internet to find for YOU a case-study that might be of help:
Pakinee, A., Puritat, K. Designing a gamified e-learning environment for teaching undergraduate ERP course based on big five personality traits. Educ Inf Technol 26, 4049–4067 (2021). https://doi.org/10.1007/s10639-021-10456-9, Free access: Article Designing a gamified e-learning environment for teaching und...
> Here in this study they combined quantitative and qualitative data collection
and explained in the text well in detail.
In this following study I did not find the survey included but you could contact the authors to have it:
Alsamawi, F.N., Kurnaz, S. A framework for adopting gamified learning systems in smart schools during COVID-19. Appl Nanosci (2021). https://doi.org/10.1007/s13204-021-01909-1 Free access: Article A framework for adopting gamified learning systems in smart ...