Hello all,
I am developing an application using Unity which uses BioRadioSDK. When i run it in visual studio it works fine, but when i run in Unity, I get this error: "Unloading broken assembly Assets/Plugins/x64/BioRadioSDK.dll, this assembly can cause crashes in the runtime".
My visual studio version uses .NET framework 4.5. I have already changed Scripting Runtime Version to ".NET 4.x Equivalent" in the PlayerSettings (Edit menu/Project Settings/Player. I have also already added mcs.rsp file within the assets folder. I do not know how to fix this error. Please provide suggestions.
Thank you