I meet some difficulties in combining two frameworks together. If you could kindly share your experience or ideas for this topic, I will be super thankful! Here, for SRL, I'd like to apply Zimmerman's cyclical model (forethought phase-performance phase[self-reflection). And for gamification, there are different definitions and understanding and for me, I prefer the definition "to engage gamefic elements into non-game context" which means the existence of serious games is not necessary and technology is also not a must as in some primary schools, the time to use of computer is limited to about 10 to 15 minutes for a 35-minutes' lesson. And when digital device is not a must, maybe teachers can feel more relieved and more flexible as well as less dependent on the teaching environment.

However, I'm not sure how could these two concepts be combined together even after reading some studies on both themes TAT. Looking forward to your valuable help!!!!!

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