For the whole body to my knowledge no, but I'm no specialist (although I do believe there's extensive research for the eyes at the very least, since contact lens rely deeply on that). What I do know is that there's plenty of studies about body topology. Curiously enough mostly for entertainment purposes.
3D objects in modelling software are usually characterized by edges, vertices and faces. Each set of these represent a polygon. A set of polygons is a model. Since this kind of data is cartesian it is possible to calculate an approximation to curvature from them (whatever the type of curvature you're considering).
As an example (and this does not mean it's the best example, it's just the one I know about) you should take a look at this:
http://www.makehuman.org/
The Make Human project team claims 12 years of research in body topology and with this software it's possible for you to create a human body model you can than import to a software like blender (both of them free):
http://www.blender.org/
I know it's the most scientifically accurate answer but it does seems like a good starting point for development and you can even try to contact "Make Human" to check the reliability of their topology library.
Thanks for the info. I need very detailed curvature data, esp gradient of curvature as I need to map the extreme points of surface curvature such as concave, convex and saddle points. It seems that http://www.makehuman.org/ is inadequate for this purpose.
, that may be of use for people following this question. I doubt very much it has the accuracy you're expecting but it may be a useful workaround. The research gate link for the article is: