Dear Johan Steytler, STEM is a curriculum based on the integration of science, technology, engineering, and mathematics, while STEAM is a curriculum based on merging the previous fields in addition to the arts and humanities.
We have been doing STEM for ages and the "A" is recently given a lot of attention too. I'd like to echo Abdelkaer's posting that STEM is a curriculum based on the integration of Science, Technology, Engineering, and Mathematics, while STEAM is adding on the Arts and humanities aspects. In Singapore, we've robotics, coding and maker space for kids as young as pre-school as well as understanding biotech engineering and internet of things being offered as enrichment in the school system alongside core curriculum.
in my opinion, applying the curriculum with the STEAM based, will be more optimal in countries that already have an integration-based curriculum, so there is equality in the results of the learning process if implementing a STEAM-based curriculum, especially countries that have many provinces or archipelagic countries or developing countries.. cheers :))
Dear Gloria Angelita, I agree with You, but from your point of view, is the curriculum applied formally and is the only one, or is it applied in an enriching way to support the applied formal curriculum?
Yes we have them in our Singapore schools as core curriculum; like Science, Technology Engineering, Arts and Maths that are taught in interdisciplinary manner too. There are also lots of such enrichment programmes beyond schools, exposing them to the real-world industries too. I personally like Maker Spaces, where they can tinker.
STEAM Education is an approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking
The STEAM Curriculum and Learning Continuum
They’ve designed a comprehensive STEAM curriculum that maps important learning objectives by STEAM concepts and skill level, organized into four difficulty levels, loosely aligned for grades 3 to 6. In developing our STEAM program for Planeteers, The educational design team reviewed international standards and curriculums for grades 3 to 6 in Australia, UK, USA, Canada, SEA, and China. they used learnings to create a STEAM Learning Continuum, which includes a comprehensive mix of learning objectives for teachers seeking a holistic platform to teach STEAM education using blended learning; including computer programming for kids.
Based on the continuum, the quests and activities, fun facts, quizzes and badges in Planeteers are mapped to learning objectives under each major STEAM pillar (Science, Technology, Engineering, Art and Math) providing easy to understand skill building pathways with accompanying lesson plans for teachers to align with their own STEAM curriculum directives and education standards. If you are not already a STEAM school, then the continuum provides a detailed overview of key STEAM concept areas and learning objectives that can be used to kick start the introduction of STEAM teaching methodologies and concepts using Planeteers.
How is the STEAM Learning Continuum Structured?
The STEAM learning continuum is a sequence of skills that build in complexity from one level to the next. Initial skills provide the foundation of background knowledge necessary in order to begin learning skills at the next level. The learning skills are cumulative. The infographic below illustrates how the learning continuum is organized, beginning with STEAM pillar e.g. Technology, then core learning objectives, and then key concepts under this pillar. Each key concept, for example Coding, is divided into four levels of complexity, loosely aligned with grades 3 to 6 with learning objectives and outcomes mapped to the concept level; and in turn to game activities.
Steam method as a support of existing methods/formal (not applicable for pre elementary), to implement Steam method requires prima teaching aid, so that the learning process is effective and well targeted.