Everyone loves games.

Albert Einstein himself indicated they are the most elevated form of investigation. He knew games are avenues for something deeper and more meaningful than a childish waste of time. Games promote situated learning, or in other words, learning that occurs in groups of practice during immersive experiences.

Gamification makes use of gaming mechanics, such as badges, points, levels, or leaderboards and applies these mechanics to the way a learning course is taught.

This, in turn, improves the learner’s motivation. Moreover, the design of game offers the learners the freedom to fail and to face and accomplish various challenges and goals respectively.

Gamification operates on the assumption that the engagement experienced by the gamer should be translated to the learning context.

What Makes Gamification So Appealing To Learners?

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