Can anyone share gamification projects or working papers in the area of STEM? I wonder what people are doing with gamification or gameful design in STEM fields. If you have examples of activities, please share.
Hi, here are some links to papers on games for STEM that I have had a hand in developing. Hope these help.
Collaborative Game Environments for Informal Science Education: DinoQuest and DinoQuest Online, (with R. Nideffer and J. Adams), IEEE Conf. Collaboration Technology and Systems,(CTS 2008), Irvine, CA 229-236, May 2008,
Game-Based Virtual Worlds as Decentralized Virtual Activity Systems, in W.S. Bainbridge (Ed.), Online Worlds: Convergence of the Real and the Virtual, Springer, New York, 225-236, 2010.
The Future of Research in Computer Games and Virtual Worlds: NSF Workshop Report, (August 2012).
http://isr.uci.edu/tech_reports/UCI-ISR-12-8.pdf
Making Learning Fun: An Analysis of Game Design in Science Learning Games, (with R. Lim and M. Yampolsky), ISR Technical Report, UCI-ISR-14-3, October 2014.
Repurposing Game Play Mechanics as a Technique for Developing Game-Based Virtual Worlds, in K. Cooper and W. Scacchi,Computer Games and Software Engineering, CRC Press, Taylor & Francis Pubs. (2015).
Learning Game Design and Software Engineering through a Game Prototyping Experience: A Case Study, Proc. 5th Intern. Workshop on Games and Software Engineering, Austin, TX, 15-21, May 2016.
Hello Szymon. In addition to those mentioned by Walt Scacchi Walt Scacchi, some articles were discussed in our recent course, a Human Factors Research Seminar (IE656) at Purdue. 5 of the top 8 cited papers reviewed that semester were related to gamification and may be of interest. They can be seen by following the link in RG project shown below. https://www.researchgate.net/project/IE656-Research-Seminar-in-Human-Factors
Benedikt Morschheuser and Juho Hamari are two additional researchers that have done interesting work in systematizing and analyzing gamification. They are based in Europe and have published widely in international journals and conferences.
Thank you for the hint. I just followed them. My all time favorite is this Google talk by Sebastian Deterding : https://www.youtube.com/watch?v=7ZGCPap7GkY&index=34&t=0s&list=PLAp8l9zV14TYH55112vQfgabnG11v43WI
I have done a research project in this area focusing on facilitating intrinsic motivation in an undergraduate Multimedia degree through gameful design.
You can find the details of the project on my profile.
I have published several papers on improving SE and IS final projects via gamification. You can contact me for further info. I have also conducted several gamification workshops in the design phase of the projects.
Hi, I have done research in the field of educational technologies, in the teaching of geometric solids with the use of augmented reality and gamification.
You can find more details here: Chapter Mobile Learning: Benefits of Augmented Reality in Geometry Teaching
Hi, I suggest you to follow the Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning - @BEACONING project. The project focus on ‘anytime anywhere’ learning by exploiting pervasive, context-aware and gamified techniques and technologies, framed under the Problem-Based Learning approach. You can find further details at: https://beaconing.eu/
Pellas, N., Konstantinou, N., Kazanidis, I. & Georgiou, G. (2016). Exploring the educational potential of three-dimensional multi-user virtual worlds for STEM education: A mixed-method systematic literature review. Education & Information Technologies, 22(5), 2235-2279.
I have also a draft copy in my profile, so feel free to check it.
Hi, you should check out the PhD thesis of Johanna Pirker (TU Graz, Austria)! She did a nice physics lab simulation in VR.
For gamifying activities in Computer Science Education, check out Tim Bell's Computer Science Unplugged approach, just search for it on YouTube, there's tons of material.
I also wrote a paper (and a simulation) for virtualizing one of these activities on Finite State Machines, I can send you the software if you're interested Conference Paper Seeking the Treasures of Theoretical Computer Science Educat...