Svetoslav Zabunov Fascating programme. Most useful for physics or engnieering applications. I liked the distinction between fixed and pendulum simulations.
How is dev on the http://www.ialms.net/calcp/ going?
Any updates on your 'Bistable Relay Computer 44 (BRC44) since Digital Computer Realized by Means of Bistable RelaysPatent Nov 2017?
No, it is not quantum based. It is based on mechanical relays, just like the first working programmable digital computer created in 1941 by Konrad Zuse in Germany -- Z3.
As a fan of computing history - My local city Manchester still houses the BABY and Ferranti_Mark_1 (1951). On a personal level, I would enjoy research into fusion and quantum computing ideally linking with AI-Neural interfaces.
Very interesting set of works being discussed and shared in the thread. I'm currently funded with a colleage at FIU to develop a simulation/video game for early career teachers - https://gsapp.rutgers.edu/research/technology-focused/IVT-T
To Reinaldo Requeiro - Thanks for highlighting the open source Health, Public Administration, Education, Enterprise-Industry and Telematics program at University of Informatics Sciences. Havana, Cuba
To Elisa Shernoff - How is the program progressing with the Sim/games engagement for teachers? I did a PhD Project on a similar line to engage students with citizenship engagement through games and simulation.
Your dissertation project sounds fascinating, my project is a simulation in order to help new teachers hone their classroom management skills, which in turn should enhance student engagement.
Elisa S. Shernoff As does yours Elisa, the website returnlearn.com highlights the games which were useful in the doctoral online -> offline transferrable learning in the community (Citizenship) leading to lasting social impacts. As a teacher, I've often argued for more flexibility in distance learning (e.g. Open university) which will enhance and encourage engagement through locus of control.
I would like to learn more if you could provide a link?
John Horsfield Even though gamification comes from the field of business, I have found valuable insights to apply in my teaching, such as the psychological mechanism of engagement used in games (autonomy, mastery, relation, etc.) and the distinction between gamification and serious play. There are now some people translating the techniques to learning. I have a paper about that but unfortunately it is in Spanish. Regarding games for social change, I learned from Marzevsky about the "Darfur is Dying". I hope these comments are helpful and give you complementary perspective.
@Enrique Bores I forgot to mention that I worked in Amusement arcades with video games since the early 80s and found it to be a fascinating crossover between the potential of learning through gamification and the business model. Its highlighted in my papers on games as learning..
@Slavoljub Hilčenko - Glad you enjoyed, I've done a number of articles, ebooks and games on the theme of games as learning and exploring the arcade industry which I started my game development in. Also your publications from 2007 is it these? Education software for students and teachers in the first four grades of primary school Article Full-text available Article Education software for students and teachers in the first fo...
Jan 2007
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