We are modeling an HRI scenario in virtual reality using Unity and the Oculus Rift. Our problem is, though, that Unity only allows objects to be either kinematic or physics. This means, either we have a nicely running inverse kinematic model of a 6-DOF industrial robot, but struggle with physical-virtual interaction with objects, or we have a physically correct behavior of the robotic parts, but lose the inverse kinematic model.
Does anyone of you also work with Unity as a platform for HRI VR and came across these issues, too?
Thank you very much in advance,
Jonas