Research is actively trying to innovate an propose new tools that will be used by future generations. However, this constant flow on new technology, that will continue to increase exponentially, accelerates the progress and replaces certain tools that we currently use.
An example that is close to my field of research is serious games for functional rehabilitation. Currently we are conceiving and implementing home-based serious games for people with musculoskeletal disorders. We suppose that the current adult generation should be open to using these systems since they are well adapted to using PC's and connected objects. But will these platforms that we are developing, going to be relevant in 10 years time, when the adults are supposed to benefit from them? or will they be replaced by other concepts.