In which levels of education (primary school, secondary school, high school, university) and which skills should we prefer to use augmented reality applications and web 2.0 tools in foreign language teaching?
In general, augmented reality applications and Web 2.0 tools could be useful in foreign language teaching across all levels of education, from primary school to university, as they can provide engaging and interactive ways for students to practice and improve their language skills. Some possible examples of effective use cases could include creating immersive language learning experiences through virtual and augmented reality, using online resources and social media platforms to connect students with native speakers and other learners of the language, and providing gamified language learning tools that make language learning more fun and motivating for students. However, the specific strategies and tools used should always be tailored to the individual teaching context and the needs of the students.
Augmented reality applications and Web 2.0 tools can be used in various levels of education to enhance foreign language teaching. AR apps and Web 2.0 tools can be used to create virtual language simulations and promote speaking, listening, and intercultural communication skills.
Examples include primary school, secondary school, high school, and university. AR apps can be used to introduce basic vocabulary and language concepts in primary school, secondary school to reinforce vocabulary, grammar, and language skills, and high school to enhance language learning. In university-level foreign language teaching, AR apps and Web 2.0 tools can be used to promote research, critical thinking, and domain-specific language skills.
Proper planning, training, and support for both educators and students are essential to ensure effective integration of these technologies into foreign language teaching.