I am trying to find a research gap in the field of games, but on average what I find is only about developing educational games. maybe the experts here can give enlightenment about research in the field of gaming.
Do you mean gaming field as in video gaming?Just recently there has been rising concerns over content of gaming and the psycho-social impacts on the level of exposure to increasing levels of racialized and gendered stereotypes/ narratives that involve graphic violence and sexual violence and the levels of abusive and bullying behaviour that is known to certain games as having a toxic culture requiring a high level of moderating. From a psychological research perspective there are investigations into the effects on the brain and neurotransmitters as to the impacts on functioning and altering of serotonin, dopamine and other mood related processes that are linked to the ability to feel empathy, reason, will. As well as desensitization. If interested look at distributors Valve and Steam that allow games such as 'Rape Day' and 'Call of Duty.
Gamification: how museums are turning to games for different reasons (not only educational, but also Engagement, etc.)
Is video game art? What similarities there are between current or past arts with video games? How would (or could) video game integrates itself in the current and future methodics and practices of art history?
Games and portrayals: how does games portrays sexuality or sexual contents? Or how about cultural manifestations? How does game portrays violence and most importantly, how does those portrayals effects the consumers of said games?
Games and economy: can MMORPGs and/or other online be used as models for economic research? How much impact does gaming have in the economic development of an industry or in a country (Japan, South Korea, and until very recently China)?
First, I would tell you to read some reviews on the topic, read the papers and search in the bibliographies for more and then see what are they working on and what kind of things they are and are not doing.
Two interesting reviews are Game Studies (gamestudies.org/) and Games and Culture (https://journals.sagepub.com/home/gac). The first is free to read and is, from my point of view, the core of the game studies. The second one is pay-to-read but, being a SAGE's publication, it is possibly that your University's library has access to it and if it doesn't you could at least look at the abstracts for a basic approach and maybe find them in some not-so-legal service.
Second, the videogames landscape is so wide and the research is kind of recent, so we have a lot of problems to focus in.
Third (and I think that this is the most relevant point), research on what you are interested in. If you are the first, amazing, if there is some one else working on it you would be able to compare your findings and views, critizise, add new knowledge to an existent field. Look at sociology, there are a lor of works on poverty, chidhood, education and
And even more relevant, be sure of filling your work with your own ideas and views. Even if you work on a topic that has been discussed previously, your ideas and views would be unique.
Good luck in your entrance to the field, I am neither an expert but if you need some insight or any kind of help i am at your orders.
wow, thank you for some answers that I have received. the field of games that I mean is in the realm of video games. I also ever to think about research in terms of socio-cultural, psychological, etc. but it seems that I would like more research that leads to more technical things, such as algorithms applied in games. Thank you Joaquín Moreira for the link, I will visit it right now. thanks again and please forgive my bad english.
like all the previous answer here, there's a lot of things that can still be research for game field. Looking at your profile, maybe you would be more interested in game development topics. In this topics you could research about game mechanics, game balance, and game development techniques.
Most of the research topics about game available right now are about how a specific game or game in general affect things, like; player behaviour, game as a learning tools, etc. In my opinion these kinds of research are done for non-game-developer needs. If we could do more research that can be used for game developers or player, then we might be able to lure in and invite more gamers and game developers to contribute to the academic scene.