I know is a very broad and general question, but focusing in this century, which/why are in your opinion the most 3/5 relevant works?
My two cents:
What Video Games Have to Teach Us About Learning and Literacy (Gee). Coming from the educational field this was the book that made me jump into Game Studies
Understanding Video Games: The Essential Introduction (Egenfeldt, Smith and Tosca). Yep, I know... pretty basic but I still recommend it to anyone entering into the field.
Rules of Play (Salen & Zimmerman). A modern classic.
Half-real (Juul). Brought a lot of debate to the field and to the classic questions of what a game is/where are does a game end, etc.
Persuasive Games (Bogost).12 years old and still in good shape.
Rules of Play (Salen & Zimmerman). A modern classic.
Half-real (Juul). Brought a lot of debate to the field and to the classic questions of what a game is/where are does a game end, etc.
Persuasive Games (Bogost).12 years old and still in good shape.
Above them, my favorite is Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Fullerton) . introduces a detailed methodology for small studios to find creative game mechanics.
I would consider adding Racing the Beam by Montfort and Bogost because of its focus on the technical aspects of games that are often overlooked. It also illustrates the importance of considering sociocultural contexts of development in in-depth analyses.