I want to generate an isotropic texture for a computer generated polycrystal. Trivially, the random angles should look like this: (phi1,PHI,phi2) = (360*x , cos-1(1-2*y) , 360*z), where x, y and z vary between 0 and 1. (Please correct me if I am wrong)
But I have read in some places that it is not a good idea to generate completely random angles. Is this true? And if yes why? What would be a better solution...