Simulations via video or audio from experts in the field can help tremendously, especially when resources are limited to effectively deliver the course content. Here's a "Spoken Word" piece artistically illustrated for effectiveness: https://www.youtube.com/watch?v=cWXnT6Bwit4
The technology can be used in so many way to address issues in the creative arts. Technology can be used to expedite execution of 2D and 3D projects. Technology can also be used to complement instructional time, especially, in situations where the time for classroom instructions is insufficient. Instructional models like Gamification, flipped classroom etc. can be used to facilitate instructions in the creative arts
Simulations via video or audio from experts in the field can help tremendously, especially when resources are limited to effectively deliver the course content. Here's a "Spoken Word" piece artistically illustrated for effectiveness: https://www.youtube.com/watch?v=cWXnT6Bwit4