I am interested in exploring the degree to which the typical distractions encountered in offices (e.g. overhearing irrelevant conversations, distractions in visual field) interfere with the typical types of tasks performed in those offices. In other words, I want to be able to predict how much the performance of Task A (primary work activity) will be disrupted by the concurrent performance of Task B (attending to, and trying to ignore, an irrelevant distractor).
I have previously come across Wickens' Multiple Resource Theory and its use as a computational model to predict dual task interference (e.g. Wickens, 2008), and found it to be a very useful framework for describing which cognitive resources are used for which tasks. However, I have only ever seen this applied in contexts such as interface design in visual tasks (e.g. designing cockpits for pilots). Is anyone aware of the application of this theory in more traditional workplace design?
Alternatively, is anyone aware of any other useful frameworks which might help me to predict how a particular type of 'knowledge work' will be disrupted by the presence of a distractor?