I am currently working on simulating water droplet partciles in a closed room. When I use uniform particles, without "particle break-up", I can carry out the simulation without any problem. However, when I activate "particle break-up", the simuation runs for about 1 second, and all the particles disappear. In all the cases, I inject water droplets of 0.0001m. I want to know if there is a limit to which Fluent tracks the particles because they are not evaporating and neither are they reaching the walls. Please can someone help me out?

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