Hello guys

When I apply business games like beer game, in little classes (up to 20 students), in my logistics classes, the results are middling good, although I realize that the participants have some difficulties to understand the rules even if are simple.

But in big classes (more than 30 students), is practically impossible run the activity because the misunderstandings lock the pace of the game and prejudices the learning of the concepts.

Somebody have had experimented this kind of difficulties of rules understanding by the players, that had impact in the results? and have any suggestion or strategy about how to work around this problem?

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