Hello everyone
The UMI3D Consortium's working group dedicated to embodiment is currently looking for a device agnostic way to manage navigation in Collaborative Virtual Environment (CVE).
Are you aware of existing research in the field ?
The objective would be to extend of the UMI3D protocol to handle the followings issues: - Sharing a common representation of a 3D environment's "navigable" areas to asymmetrical devices. - Managing the collisions between the users and the virtual environment. Our assumptions are the following: - It is not desirable to continuously control the movement of the user (e.g. sliding of the virtual cabin) because of the network latencies which would cause significant motion sickness. - It is difficult / undesirable to impose the same navigation technique (e.g. go-go) on all devices (due to different good practices and context of use). - The correct way to manage the collisions between a user and virtual objects differs from one device to another (e.g. freezing some dof of the camera on a PC is common but it is causing motion sickness in a VR headset).
Thanks a lot for your help
Kind regards,
Julien Casarin