Dear colleagues,

As work development and skill (re) training is considered a key condition for adequate economic development in emerging economies, can we associate the "Appropriate Technology" concepts (as contextualizing technological, structural, and local behavioral aspects as general factors, and concrete, specific factors that included meeting local needs, utilizing local resources, accounting for cultural conditions, and knowledge transfer mechanisms, among many others. in order to satisfy said technology end users' needs and expectations") to the particular technology used in "serious games" (applied as training systems for organizations deployed for the workforce, in order to enhance knowledge and skill sets) ?

I am trying to create a logical link between the two concepts and argue that Serious Games, as training mediated by technology, can in fact be classified as "Appropriate Technology" when it need to be adapted to emerging market conditions (as mentioned above), pertains to important quality-of-life concerns (employment and market economic sustainability - http://www3.weforum.org/docs/WEF_2019_Strategies_for_the_New_Economy_Skills.pdf) and it s adoption is ultimately dependent (or impacted) on the end user adoption (considering existing frameworks, suchg as TAM or UTAUT).

Do you agree?

If so, can you help me find references where similar arguments could be used in a paper I am writing?

Thanks in advance!

Mathias

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