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Thanks a lot Sir! Except "Calvert, T., Wilke, W., Ryman, R., & Fox, I. (2005). Applications of computers to dance. Computer Graphics and Applications, IEEE, 25(2), 6-12." paper I havent seen the other papers. I will definitely go through these papers mentioned by you but would like to clarify my doubts once more.
We have used a 30 attribute vector to model the 6 major limbs of the body head, right hand, left hand, waist , right leg and left leg. Each of these limbs have various orientations , for e.g hand and legs have more joints so X,Y, Z axis and fine movements of fingers or ankles and so on are considered. With the basis of these 30 attributes we have worked further and generated choreography using a newly developed Fitness function.
Hence we need to know if exactly similar or closer work for modeling body has been done?