here are three approaches from the field of serious gaming for health, which may be of interest to you. In all papers, the authors describe how to bring together different users to promote healthy behaviors:
- For games to learn about health in various "contexts", see
Lieberman, Debra A. „Designing Serious Games for Learning and Health in Informal and Formal Settings.“ In Serious Games - Mechanisms and Effects, Herausgeber: Ute Ritterfeld, Michael Cody und Peter Vorderer, 117-130. New York; London: Routledge, 2009.
- For how to organize the collaborative authoring (production) of health games, see
Mehm, Florian, Sandro Hardy, Göbel, Stefan, und Ralf Steinmetz. „Collaborative Authoring of Serious Games for Health.“ Proceedings of the 19th ACM international conference on Multimedia. New York: ACM, 2011. 807-8.
- We recently tried to look into how co design in urban planning can be stimulated by games for health in
Knöll, Martin, Magnus Moar, Stephen Boyd Davis, und Mike Saunders. „Spontaneous Interventions for Health.“ In Technologies of inclusive well-being: Serious games, alternative realities, and play therapy, Herausgeber: Anthony Brooks, Sheryl Branham und Lakhmi Jain. New York: Springer, 2014.