In a computer chess game, each piece is given a value (or a weight) to help quantify the strength of a move or a position. Typical values are : Queen-9, Rook-5, Knight and Bishop-3, Pawn-1, and King-10^10 or more. Some players may give a higher value to the bishop, others to the knight.
In modern chess computer games, are these values fixed during the whole game or are they varying? Moreover, has there been any study of the optimal values that would further enhance the performances of recent AI-based computer games?
Since AlphaZero was able to learn playing chess in a few hours just by simulating a great number of plays, does it use fixed values for the pieces or do they change during the game? And, as the training phase is quite short, could it be used to identify the best set of weights?