Hi, design research and cognitive science colleagues. I'm looking for theories/frameworks/writings about how we learn about the physical world and how we transfer that knowledge to very unfamiliar situations. So for example, we learn that hollow things like balls and tupperware containers float, and we use that knowledge to use a refrigerator as a life raft during a flood, even we may never had had a chance to ever test that. Do we build mental models of how objects with certain properties interact with the human body and with the natural environment, and keep track of things like objects' "floatability" or do we assemble this on the fly? (Related ideas include Gibson's affordances, divergent thinking, and design patterns)

More Diego S Maranan's questions See All
Similar questions and discussions