I am leading a seminar about virtual environments, including virtual worlds, augmented reality, tele-presence and so on. What would you consider the key papers in the field, and, perhaps, a textbook?
"Virtual Reality Technology" (Grigore C. Burdea, Philippe Coiffet)
"Understanding Virtual Reality: Interface, Application, and Design" (William R. Sherman, Alan B. Craig)
"Developing Virtual Reality Applications:Foundations of Effective Design" (Alan Craig , William R. Sherman)
"Stepping into Virtual Reality " (Mario Gutierrez, F. Vexo, Daniel Thalmann)
this covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies.
and from:
Virtual Reality Proceedings (for example: Second International Conference, ICVR 2007, Held As Part of HCI International 2007, Beijing, China, July 22-27, 2007 : Proceedings) 2007and so on till present.
Virtual Reality - Human Computer Interaction, Edited by Xin‐Xing Tang, Published by In Tech, http://www.intechopen.com/books/virtual-reality-human-computer-interaction is freely available on line. Stuart Gilson and I have a chapter that is the beginnings of a 'how-to' guide on setting up a well-calibrated HMD and measuring tracking latency for immersive VR. A more detailed version of the calibration technique is at http://dx.doi.org/10.1016/j.jneumeth.2011.05.011.
I think that the main technical sources have been already cited, but you could also include other inspiring books, for instance "Snow crash", a novel written by Neal Stephenson. Older related novels are "Neuromancer", by Will Gibson, and "Brave New World", by Aldous Huxley.
An open access book: Ambient Intelligence The evolution of technology, communication and cognition towards the future of human-computer interaction
Edited by: G. Riva Istituto Auxologico Italiano Milan, Italy, F. Vatalaro “ Tor Vergata” University of Rome Rome, Italy, F. Davide Telecom Italia Learning Services Rome, Italy and M. Alcañiz Technical University of Valencia Valencia, Spain is available: http://www.neurovr.org/emerging/volume6.html
The fundamental books on VEs are by Qvortrup et al., namely both Virtual Space, Virtual Interaction, because they extend the theory from old to new media. VR is a semiotic system. The best technically oriented course I know is given by Daniel Thalmann, the head of
http://archiveweb.epfl.ch/vrlab.epfl.ch/
the course content seems to be summarized in a textbook Stepping into Virtual Reality.
Refs
QVORTRUP, L. ed. 2001. Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds. Springer-Verlag London Berlin Heidelberg. ISBN 1-85233-331-6.
QVORTRUP, L. ed. 2002. Virtual Space: Spatiality in Virtual Inhabited 3D Worlds. Springer-Verlag London Berlin Heidelberg. ISBN 1-85233-516-5.
Stepping into Virtual Reality by Mario Gutierrez, F Vexo, Daniel Thalmann
I think our colleague gave you many references on Virtual Environment (VE). Perhaps we can also find the same and relevant areas for VE using the terms Virtual Reality (VR), Artificial Reality (AR), Virtual World (VW), Cyberspace and Synthetic Environment (SE).
If it's a good read to introduce concepts and ideas, Neal Stephenson's Snowcrash is not a bad starting point. While this is fiction (and published in 1992) many of the key terms you are suggesting are presented in a vision of a possible future. This could be used to present context for discussion in which the state of the art is considered against the fictional descriptions.
As a textbook I quite like "A Hitchhiker's guide to Virtual Reality" which considers both the technical (implementation) issues and example projects, but it can be a bit basic
Virtual Reality Technology (Burdea & Coiffet) is, for me, probably the best overall textbook
If we bring up the science fiction literature, Peter F. Hamilton with his Commonwealth Saga and Void Trilogy book series offer a multitude of examples for virtual and augmented reality solutions and applications at several levels of human to computer interface.
Mentioned books are really good. I'd just add "3D User Interfaces: Theory and Practice", by D. A. Bowman. In my opinion, still the best manual for 3D interaction.
I would suggest a short look at A taxonomy of mixed reality visual displays Milgram and Kishino 1994;Origins and Elements of virtual Environments, Ellis 1995 Also Usability engineering of virtual environments:identifying multiple criteria that drive effective VE system design (Stanney et al.) 2003., , Views on visualization,van Wijk 2006; Evaluating the Need for Display-Specific and Device-Specific 3D Interaction Techniques, Bowman et al, 2007. I would also suggest Norman's The psychopathology of everyday things, 2002. It tells you a lot about interaction. And maybe Virtual/real transfer of spatial knowledge: Benefit from visual fidelity
provided in a virtual environment and impact of active navigation, wallet et al., 2011