I have about 50~60 pages of narrowly transcribed data from audio/video recordings of 4 Japanese college students playing a game called "Don't Starve Together" in the same room together from when I was practicing transcribing. I have had this data for a while now, but have yet to do anything with it. It seems a waste to discard so much data, so rather than do that, I though I would ask the general SLA/TESOL/CALL community how this data might serve some research purpose, if any.
--Further description of the data--
The data covers approximately 7 hours and 20 minutes of gameplay time over 8 play sessions. The students were simply told to speak only in English while playing the game as they liked, and then left to their own devices. They were allowed to ask the instructor language related questions as needed during play, but otherwise there was no formal instruction. The transcription uses regular othography, and includes conventions for:
--The subjects--
The students were all females between the ages of 18 and 20, majoring in physical or occupational therapy. No formal English proficiency pre-test or post-test was done, however by my judgement, one was a bit more fluent than the other 3, however I would still place them all in a low level of English proficiency. The same one described herself as an experienced gamer, while the other 3 were not. Prior to the study, two of the students already knew each other, as did the other two (i.e. the group consisted of 2 sets of 2 friends).
--Other notes--
If anyone has any ideas for some research I might do with this data, I'm all ears. Otherwise I think I'm just gonna toss it.