+Virtual worlds [1] can be defined as interactive 3D virtual environments, where the users take the form of visible avatars. They can support collaborative education.

What is more, they can be used with VLEs/LMSs, as in the case of the Sloodle project, aiming to combine Second Life with moodle, that is two of the mostly used environments in the realms of virtual worlds & VLEs/LMSs respectively.

Please share your experience, direct or indirect, or opinion, e.g. advantages, disadvantages, predictions, or interesting references, with respect to the above.

Please share with us a) your experience, direct or indirect providing any results, or b) opinion, e.g. advantages, disadvantages, comparisons, propositions, predictions, or c) interesting references, with respect to the above three perspectives.

You may consult [2].

Thank you.

[ Featured references:

1. http://en.wikipedia.org/wiki/Virtual_world#Education

2. http://proceedings.informingscience.org/InSITE2008/IISITv5p127-135Kluge459.pdf

3. http://eprints.usq.edu.au/21389/ (Lindy)

]

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